Balancing & Bugfixes - Update 1.2.0
Encephaloexcavation » Devlog
Balancing
We made some changes to various parts of the game to improve balance and make it more Fun to play.
Items
Edema (Edeema)
- Renamed to Edema
Neuroplasticity
- Changed spread multiplier from 210% + 25% * bullets to 1.75 * (0.6numberOfBullets)
- Increased damage multiplier from 55% to 70%
- Increased knockback multiplier from 75% to 85%
Meditation
- Added recoil multiplier: 95%
Adderall
- Increased mining speed multiplier from 120% to 135%
Concussive Blast
- Increased knockback multiplier from 120% to 140%
- Added spread multiplier: 105%
Forceful Interjection
- Added movement speed multiplier: 110%
Enemies
- Decreased Miniscule Enemy Spider's hit box size slightly so that it can fit in 1/1 spaces
- Armed individuals now have significantly increased spread, fire rate, reload time, and clip size was reduced from 20 to 9. Backup ammo range was reduced from 10-30 to 6-24
World Generation
- Player should no longer spawn in walls
Bug Fixes/Quality of Life
- Added space bar to the bindings for jump
- Made reload sound audible for both enemy and player
- Improved player hit box to allow for easier access to two block high spaces
- Beating the boss no longer stops the epic music
- Beating the boss results in a win screen instead of a death screen
- Fixed a bug where mining multipliers only affected the mining sound and not the actual mining speed
Get Encephaloexcavation
Encephaloexcavation
Go mining through your procedurally-generated brain.
Status | In development |
Author | OffDutyExtractors |
Genre | Shooter, Platformer |
Tags | 2D, Atmospheric, Exploration, Ludum Dare 48, Pixel Art, Roguelike, Singleplayer, Unity |
Languages | English |
More posts
- More Bugfixes & Balancing - Update 1.2.1Apr 30, 2021
- Bug and Spelling Fixes - Update 1.1.1Apr 30, 2021
- Balancing & Bugfixes - Update 1.1.0Apr 28, 2021
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