Balancing & Bugfixes - Update 1.1.0
Encephaloexcavation » Devlog
Balancing
We made some changes to various parts of the game to improve balance and make it more Fun to play.
Items
Edeema (Intercranial Growths)
- Renamed to Edeema
- Increased health additive from 1 to 2
- Increased spread multiplier from 105% to 110%
Neuroplasticity
- Changed bullet increase from +1 to *2
- Changed spread multiplier from 105% to 210% + 25% * bullets
- Added damage multiplier: 55%
- Added knockback multiplier: 75%
- Knockback is added per bullet so knockback to player from shooting still increases by 50%
Meditation
- Increased damage multiplier from 102.5% to 115%
- Increased fire period multiplier from 102.5% to 125%
- Decreased spread multiplier from 97.5% to 92.5%
- Added magazine size multiplier: 110%
Adderall
- Taking Adderall at 1 or less health will now kill the player
- Decreased reload time multiplier from 95% to 80%
- Decreased fire period multiplier from 97.5% to 92.5%
- Increased recoil multiplier from 105% to 125%
- Decreased spread multiplier from 97.5% to 85%
- Increased mining speed multiplier from 102.5% to 120%
- Increased speed multiplier from 102.5% to 120%
Lethal Brooding
- Increased damage multiplier from 105% to 120%
- Increased recoil multiplier from 105% to 120%
- Decreased spread multiplier from 95% to 90%
- Added magazine size multiplier: 120%
Concussive Blast
- Increased knockback multiplier from 102.5% to 120%
Forceful Interjection
- Increased knockback multiplier from 105% to 110%
- Increased damage multiplier from 102.5% to 110%
- Added movement speed multiplier: 110%
Enemies
- Max amount of enemies increased from 25 to 35
- Max enemies in an area before spawning is prevented increased from 3 to 4
- Min spawn radius decreased from 20 to 18
World Generation
- Increased chests per generation from 70 to 100
- Decreased ammo boxes per generation from 140 to 100
Bug Fixes/Quality of Life
- Fixed bug where key had a chance of existing in the normal item pool.
- Changed the chances of getting a key from being relative to the max amount of chests in the game to being relative to 35. This makes the key much more common.
- Fixed bug where bullets would collide with each other and prevent some bullets from colliding with a wall or enemy and breaking.
- Enemy bullets and player bullets now destroy each other on collision
- Beating the boss results in a win screen instead of a death screen
- Fixed bug where enemies would clip over each other due to being in the same layer. (This bug is not fixed for the individuals).
- Minor changes to the blood and goop particles.(More particles, faster decay, less bounciness)
- Fixed a bug where player bullets could phase through the individuals.
- Different particle effects will no longer clip over each other
- Fixed bug where bullets would knock enemies back relative to their rigidbody2D mass and velocity and the collision knockback that is programmed.
- Reduced knockback on the y axis to characters hit by bullets to be 1/35 of the x knockback.
- Increased starting knockback slightly
- Increased the players clip size from 20 to 30
Files
Encephaloexcavation 1.1.0 35 MB
Apr 28, 2021
Get Encephaloexcavation
Encephaloexcavation
Go mining through your procedurally-generated brain.
Status | In development |
Author | OffDutyExtractors |
Genre | Shooter, Platformer |
Tags | 2D, Atmospheric, Exploration, Ludum Dare 48, Pixel Art, Roguelike, Singleplayer, Unity |
Languages | English |
More posts
- More Bugfixes & Balancing - Update 1.2.1Apr 30, 2021
- Balancing & Bugfixes - Update 1.2.0Apr 30, 2021
- Bug and Spelling Fixes - Update 1.1.1Apr 30, 2021
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